;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   Kyokujitsu
;   Copyright (c) 2000, 2001, 2002 by Kevin "DarthVeda" Chulski
;   Rules file for March 1939 - June 1939
;
;   Cosmic Principles
;
@COSMIC
3       ; Road movement multiplier
20      ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
0       ; # of food each citizen eats per turn
75      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
5       ; Aqueduct needed to exceed this size
16      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
1       ; Base time for engineers to transform terrain (x2)
8       ; Monarchy  pays support for all units past this (max 8)
8       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
100     ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	  ; Value of each citizen to the Civilization Score.
20	  ; Value of each wonder to the Civilization Score.
1	  ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	  ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	  ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	  ; Value to the Civilization Score of each future tech researched.
0	  ; Penalty assessed to Civilization Score each time player betrays another race.
0	  ; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1       ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Warrior Spirit,     3, 0,  nil, nil, 0, 0    ; AFl	0
Yammamoto's Death,  3, 0,  nil, nil, 0, 0    ; Alp
A5M Conversion,     3, 0,  nil, nil, 0, 0    ; Amp
Guadalcanal,        3, 0,  nil, nil, 0, 0    ; Ast
Tarawa,             3, 0,  nil, nil, 0, 0    ; Ato
xAutomobile,        6,-1,  no,  no,  3, 4    ; Aut	5
Kwajalein,          3, 0,  nil, nil, 0, 0    ; Ban
Bridge Building,    4, 0,  nil, nil, 0, 4    ; Bri
Bougainville,       3, 0,  nil, nil, 0, 0    ; Bro
Cinematography,     5, 0,  nil, nil, 0, 2    ; Cer
Saipan,             3, 0,  nil, nil, 0, 0    ; Che	10
Guam,               3, 0,  nil, nil, 0, 0    ; Chi
Peleliu,            3, 0,  nil, nil, 0, 0    ; CoL
Leyte Gulf,         3, 0,  nil, nil, 0, 0    ; CA
Iwo Jima,           3, 0,  nil, nil, 0, 0    ; Cmb
War Government,     5, 0,  nil, nil, 2, 2    ; Cmn	15
Okinawa,            3, 0,  no,  no,  0, 0    ; Cmp
RADAR,              3, 0,  nil, nil, 0, 0    ; Csc
Fortification,      3, 0,  nil, nil, 0, 0    ; Cst
U.S. Engineering,   3, 0,  no,  no,  0, 0    ; Cor
Japanese Construction,3,0, nil, nil,  0, 0    ; Cur	20
xDemocracy,         5, 1,  no,  no,  2, 2    ; Dem
Marianas Captured,  3, 0,  no,  no,  0, 0    ; Eco
Canton Harbor,      3, 0,  no,  no,  0, 0    ; E1
xElectronics,       4, 1,  no,  no,  3, 4    ; E2
Burma Road,         3, 0,  no,  no,  0, 0    ; Eng	25
A5M Expiration,     3, 0,  no,  no,  0, 0    ; Env
A2N Expiration,     3, 0,  no,  no,  0, 0    ; Esp
xExplosives,        3, 0,  no,  no,  0, 0    ; Exp
Manila Captured,    3, 0,  nil, nil, 0, 0    ; Feu
Singapore Captured, 3, 0,  no,  no,  0, 0    ; Fli	30
Democracy,          3, 0,  nil, nil, 0, 0    ; Fun
Naval Blockade,     3, 0,  no,  no,  2, 0    ; FP
Flag 1,             3, 0,  no,  no,  0, 0    ; Gen
xGuerrilla Warfare, 4, 1,  nil, nil, 3, 0    ; Gue
xGunpowder,         8,-2,  nil, nil, 1, 0    ; Gun	35
Flag 2,             3, 0,  no,  no,  0, 0    ; Hor
Industrialization,  6, 0,  nil, nil, 2, 1    ; Ind
xInvention,         6, 0,  nil, nil, 1, 4    ; Inv
Flag 3,             3, 0,  no,  no,  0, 0    ; Iron
Flag 4,             3, 0,  no,  no,  0, 0    ; Lab	40
Flag 5,             3, 0,  no,  no,  0, 0    ; Las
Flag 6,             3, 0,  no,  no,  0, 0    ; Ldr
Flag 7,             3, 0,  no,  no,  0, 0    ; Lit
Flag 8,             3, 0,  no,  no,  0, 0    ; Too
Flag 9,             3, 0,  no,  no,  0, 0    ; Mag	45
xMap Making,        6,-1,  Alp, nil, 0, 1    ; Map
Flag 10,            3, 0,  no,  no,  0, 0    ; Mas
... Infantry,       3, 0,  Mat, nil, 0, 0    ; MP
... Infantry,       3, 0,  Med, nil, 0, 0    ; Mat
... Infantry,       3, 0,  Met, nil, 0, 0    ; Med	50
... Infantry,       3, 0,  nil, nil, 0, 0    ; Met
... Fighters,       3, 0,  NF,  nil, 1, 0    ; Min
xMobile Warfare,    8,-1,  no,  no,  3, 0    ; Mob
Naval Direction,    5, 1,  nil, nil, 0, 2    ; Mon
Bhudism,            5, 1,  nil, nil, 1, 2    ; MT	55
Moving pictures,    3, 0,  no,  no,  0, 0    ; Mys
xNavigation,        6,-1,  no,  no,  1, 1    ; Nav
... Fighters,       3, 0,  nil, nil, 1, 0    ; NF
xNuclear Power,     3, 0,  no,  no,  3, 3    ; NP
Doolittle's Raid,   6, 1,  nil, nil, 3, 0    ; Phi	60
... Ground Equipment,3, 0,  Pla, nil, 0, 1   ; Phy
... Ground Equipment,3, 0,  nil, nil, 0, 1   ; Pla
... Bombers,        3, 0,  PT,  nil, 1, 0    ; Plu  (Cst & Pot)
... Bombers,        3, 0,  nil, nil, 1, 0    ; PT
... Attack Aircraft,3, 0,  Rec, nil, 1, 0    ; Pot	65
xRadio,             5,-1,  no,  no,  3, 4    ; Rad
xRailroad,          6, 0,  no,  no,  2, 1    ; RR
... Attack Aircraft,3, 0,  nil, nil, 1, 0    ; Rec
Flag 11,            3, 0,  no,  no,  0, 0    ; Ref
xRefrigeration,     3, 1,  no,  no,  3, 1    ; Rfg	70
Communism,          3, 0,  no,  no,  0, 0    ; Rep
Flag 12,            3, 0,  no,  no,  0, 0    ; Rob
Flag 13,            3, 0,  no,  no,  0, 0    ; Roc
Flag 14,            3, 0,  no,  no,  0, 0    ; San
xSeafaring,         4, 1,  no,  no,  0, 1    ; Sea	75
Flag 15,            3, 0,  no,  no,  0, 0    ; SFl
Flag 16,            3, 0,  no,  no,  0, 0    ; Sth
Flag 17,            3, 0,  no,  no,  0, 0    ; SE
Flag 18,            3, 0,  no,  no,  0, 0    ; Stl
Flag 19,            3, 0,  no,  no,  0, 0    ; Sup	80
Flag 20,            3, 0,  no,  no,  0, 0    ; Tac
Bushido Code,       3, 2,  nil, nil, 1, 2    ; The
Flag 21,            3, 0,  no,  no,  0, 0    ; ToG
Trade,              4, 2,  no,  no,  0, 1    ; Tra
... a Heavy Cruiser,3, 0,  nil, nil, 2, 0    ; Uni	85
Flag 22,            3, 0,  no,  no,  0, 0    ; War
Flag 23,            3, 0,  no,  no,  0, 0    ; Whe
... a Submarine,    3, 0,  nil, nil, 2, 0    ; Wri
Nothing,            1, 0,  nil, nil, 2, 3    ; ...
... a Light Cruiser,3, 0,  U2,  nil, 2, 0    ; U1	90
... a Light Cruiser,3, 0,  nil, nil, 2, 0    ; U2
Flag 24,            3, 0,  no,  no,  0, 0    ; U3
Flag 25,            3, 0,  no,  no,  0, 0    ; X1
... a Destroyer,    3, 0,  X3,  nil, 2, 0    ; X2
... a Destroyer,    3, 0,  X4,  nil, 2, 0    ; X3	95
... a Destroyer,    3, 0,  X5,  nil, 2, 0    ; X4
... a Destroyer,    3, 0,  nil, nil, 2, 0    ; X5
... Transports,     3, 0,  X7,  nil, 1, 1    ; X6
... Transports,     3, 0,  nil, nil, 1, 1    ; X7	99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,     ;0
Capitol,                   1, 0,    nil,
Recruitment Center,        5, 3,    nil,
Fuel Dump,                 4, 2,    nil,
Theater,                   4, 1,    nil,
Smelter,                   8, 2,    nil,     ;5
Military Base,             4, 2,    nil,
Courthouse,                1, 1,    no,
City Roads,                1, 0,    nil,
Customs,                   1, 2,    Cur,
P.O.W. Camp,              10, 3,    Fli,     ;10
Bhudist Temple,            6, 2,    nil,
Ammo Dump,                10, 3,    nil,
not used,                  1, 4,    no,
Kenpeitai Office,         14, 4,    nil,
Steel Mill,               20, 7,    nil,     ;15
Ammunition Plant,         32, 16,   Cor,
Lend-Lease,               12, 50,   nil,
Tin Mines,                 1, 0,    no,
Rolling Mill,              1, 5,    nil,
Hydro Plant,               1, 4,    no,      ;20
Nuclear Plant,             1, 2,    no,
Stamping Plant,            1, 8,    nil,
Fuel Storage,              1, 2,    nil,
Oil Refinery,              1, 3,    nil,
Dutch East Indies,         0, 0,    no,      ;25
HOT Lab,                  16, 3,    no,
Flak Batteries,           10, 3,    nil,
Coastal Fortress,          8, 1,    nil,
Solar Plant,              32, 4,    no,
Fishing Port,              1, 1,    no,      ;30
Offshore Platform,        16, 3,    no,
Airport,                  16, 3,    no,
Police Station,            1, 2,    no,
Drydocks,                 24, 3,    nil,
Transporter,               0, 0,    no,      ;35
SS Structural,             8, 0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Industrial Goods),       60, 0,    nil,
U.S. Fuel Storage,        20, 0,    no,      ;40
Tokko HQ,                 20, 0,    nil,
Nanking,                  20, 0,    nil,
Admiral Yamamoto,         40, 0,    nil,
Naval Conscription,       60, 0,    Cur,
Hollywood,                30, 0,    nil,     ;45
Kuomintang HQ,            60, 0,    nil,
YES--U.S. Resolve,        30, 0,    no,
East U.S.S.R.,            30, 0,    nil,
Marco Polo's Embassy,     20, 0,    no,
Yamato Damashii,          40, 0,    nil,     ;50
Diet,                     30, 0,    nil,
Admiral Toyoda,           40, 0,    nil,
Kenpeitai HQ,             30, 0,    nil,
War Production Board,     40, 0,    nil,
Meiji Shrine,             40, 0,    nil,     ;55
Naval Headquarters,       40, 0,    nil,
U.S. Oil,                 40, 0,    nil,
Yamamoto's Tactics,       40, 0,    no,
Bridging Project,         40, 0,    Cur,
Pointy Object,            30, 0,    no,      ;60
Ship Conversion Project, 200, 0,    Csc,
U.S. Steel Trade,         60, 0,    nil,
Moonpie Project,          60, 0,    no,      ;63
Disjointed Nations,       60, 0,    no,	   ;64
CannonManProject,         60, 0,    no,      ;65
Army Conscription,        60, 0,    Cur,     ;66
Emperor's Devine Light,   60, 0,    nil,     ;67

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; U.S. Fuel Storage
nil,        ; Tokko HQ
nil,        ; Singapore Naval Stores
nil,        ; Admiral Toyoda
AFl,        ; Naval Conscription
nil,        ; Hollywood
nil,        ; Kuomintang HQ
nil,        ; U.S. Resolve
nil,        ; East U.S.S.R.
nil,        ; :Marco Polo's Embassy
Phi,        ; Yamato Damashii
nil,        ; Diet
nil,        ; Admiral Yamamoto
nil,        ; Kenpeitai HQ
nil,        ; War Production Board
nil,        ; Meiji Shrine
nil,        ; Naval Headquarters
nil,        ; U.S. Oil
nil,        ; Yamamoto's Tactics
AFl,        ; Bridging Project
nil,        ; :Eiffel Tower
nil,        ; Ship Conversion Project
nil,        ; U.S. Steel Trade
nil,        ; :Manhattan Project
nil,        ; :United Nations
nil,        ; :Apollo
AFl,        ; Army Conscription
nil,        ; Emperor's Devine Light


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     	nil, 0,  1.,0,  0a,1d,  2h,1f,  1,0,  5,  no, 000000001000000
Artillery,    	nil, 0,  2.,0, 12a,1d,  3h,4f,  3,0,  0, nil, 000000001000000
Nipponese,    	nil, 0,  2.,0,  5a,8d,  2h,1f,  1,0,  5, nil, 000000001000000
Marines,      	nil, 0,172.,0,  8a,5d,  2h,1f,  1,0,  5, nil, 100000001000100
Ki-61 Hien,   	nil, 1, 14.,2, 10a,7d,  2h,2f,  3,0,  5, nil, 000000000010001
Ki-27 Nate,  	nil, 1, 14.,2,  5a,4d,  2h,2f,  1,0,  5, nil, 000000000010001
Ki-45 Toryu,  	nil, 1,  6.,1,  9a,4d,  2h,2f,  2,0,  5, nil, 000000000010001
Ki-21 Sally,  	nil, 1, 22.,2,  8a,2d,  2h,3f,  3,0,  5, nil, 000000000000001
Flamethrower, 	nil, 0,  2.,0,  8a,2d,  2h,3f,  2,0,  0, nil, 000000001000000
Refugee,     	nil, 0,  0.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000001001000
A2N1,         	Esp, 1,  4.,2,  4a,3d,  2h,2f,  1,0,  5, nil, 000000000010001
N1K1 Shiden,  	nil, 1, 14.,2,  8a,7d,  2h,2f,  2,0,  5, nil, 000000000000001
G3M3 Nell,    	nil, 3, 21.,1, 10a,3d,  2h,3f,  3,0,  5, nil, 000000000000001
Transport,    	nil, 2, 30.,0,  0a,2d,  2h,1f,  6,2,  5, nil, 000000001000000
Fleet Carrier,	nil, 2, 28.,0,  2a,4d,  3h,2f, 20,0,  5, nil, 000000011000000
Light Carrier,	nil, 2, 18.,0,  1a,4d,  2h,1f, 18,0,  5, nil, 000000011000000
Dreadnought,  	nil, 2, 24.,0, 18a,18d, 5h,3f, 16,0,  5, nil, 000000001000000
Battleship,   	nil, 2, 27.,0, 12a,12d, 4h,3f, 14,0,  5, nil, 000000001000000
Heavy Cruiser,	nil, 2, 30.,0, 10a,10d, 4h,2f, 12,0,  5, nil, 000000001000000
Light Cruiser,	nil, 2, 33.,0,  8a,6d,  3h,2f, 10,0,  5, nil, 100000001000000
Destroyer,    	nil, 2, 35.,0,  6a,4d,  2h,2f,  8,0,  5, nil, 100000001000000
Cruiser CA,   	nil, 2, 33.,0, 12a,12d, 4h,2f, 12,0,  2, nil, 000000001000001
Cruiser CL,   	nil, 2, 16.,0, 10a,10d, 3h,2f, 10,0,  2, nil, 100000001000001
Destroyer DD, 	nil, 2, 18.,0,  6a,4d,  2h,2f,  8,0,  2, nil, 100000001000001
Liberty Ship,    	nil, 2, 30.,0,  0a,2d,  2h,1f,  6,2,  7, nil, 000000001000000
Carrier CV,      	nil, 2, 34.,0,  4a,4d,  2h,1f, 20,0,  4, nil, 000000011000001
Battleship CB,	nil, 2, 21.,0, 10a,10d, 3h,3f, 12,0,  2, nil, 000000001000000
Battleship BB,	nil, 2, 28.,0, 12a,12d, 4h,3f, 14,0,  2, nil, 000000001000001
Dreadnought DBB,	nil, 2, 33.,0, 18a,18d, 5h,3f, 16,0,  2, nil, 000000001000001
T-28 Medium Tank, nil, 0,  2.,0, 10a,5d,  3h,2f,  6,0,  0, nil, 000000000000000
Gato Sub,    	nil, 0, 23.,0, 12a,3d,  3h,2f, 12,0,  2, nil, 000000001001001
C-1 Sub,     	nil, 2, 14.,0,  8a,2d,  2h,2f,  6,0,  5, nil, 000000001001000
G.I.,         	nil, 0,  0.,0,  5a,8d,  2h,2f,  1,0,  1, nil, 000000001000000
Roughneck,    	nil, 0,  0.,0,  8a,5d,  2h,2f,  1,0,  0, nil, 000000001000000
D1A2 Susie,   	nil, 1,  8.,2,  6a,1d,  2h,3f,  2,0,  5, nil, 000000000000001
B5N1 Kate,    	nil, 1, 17.,2,  8a,1d,  2h,3f,  1,0,  5, nil, 000000000001001
D4Y1 Suisei,  	nil, 1, 13.,2, 10a,4d,  2h,4f,  3,0,  5, nil, 000000000001001
Hurricane,   	nil, 1, 10.,2,  7a,4d,  2h,2f,  1,0,  3, nil, 000000000010001
P-40C Warhawk,	nil, 1,  6.,2,  5a,4d,  2h,2f,  1,0,  3, nil, 000000000010001
P-38D Lightning,	nil, 1, 12.,2,  8a,8d,  2h,2f,  1,0,  0, nil, 000000000010001
P-51B Mustang, 	nil, 1, 28.,2,  6a,8d,  2h,1f,  1,0,  3, nil, 000000000010001
B-10,   		nil, 1, 17.,2,  5a,2d,  2h,3f,  1,0,  0, nil, 000000000000001
B-25A Mitchell,	nil, 1, 18.,2, 10a,5d,  2h,3f,  1,0,  0, nil, 000000000000001
F2A Buffalo,  	nil, 1, 13.,2,  5a,4d,  2h,2f,  1,0,  3, nil, 000000000010001
F4F-3 Wildcat,	nil, 1, 10.,2,  5a,7d,  2h,2f,  1,0,  3, nil, 000000000010001
SBD-3 Dauntless,	nil, 1, 15.,2, 14a,3d,  2h,4f,  1,0,  0, nil, 001000000000001
TBD Devastator,	nil, 1, 10.,2,  8a,1d,  2h,3f,  1,0,  2, nil, 000000000001001
Chinese Irregulars,nil,0,  1.,0,  3a,2d,  1h,1f,  1,0,  3, nil, 000000001000000
I-16,         	nil, 1,  7.,2,  4a,3d,  2h,2f,  3,0,  3, nil, 000000000010001
Free,       	nil, 0,  1.,0,  0a,1d,  2h,1f, 18,0,  1, nil, 000000001000000
Chinese Regulars, nil, 0,  2.,0,  4a,5d,  1h,1f,  2,0,  1, nil, 000000001000000
Guerillas,    	nil, 0,  1.,0,  6a,3d,  2h,1f,  1,0,  0, nil, 000001001000000
UK Infantry,  	nil, 0,  0.,0,  5a,7d,  2h,2f,  1,0,  0, nil, 000000001000000
Red Army,     	nil, 0,  1.,0,  4a,5d,  1h,1f,  1,0,  1, nil, 000000001000000
Chindits,     	nil, 0,  0.,0,  6a,5d,  2h,1f,  1,0,  0, nil, 000001001000000
UK Naval Infantry,nil, 0,  0.,0,  8a,5d,  2h,1f,  1,0,  1, nil, 000000001000000
Anti-Aircraft,	nil, 0,  1.,0,  0a,4d,  2h,2f,  1,0,  1, nil, 010000001000000
Battery,	   	nil, 0,  0.,0,  1a,12d, 4h,3f,  1,0,  1, nil, 000000001000000
Bunker,	   	nil, 0,  0.,0,  1a,6d,  5h,2f,  1,0,  1, nil, 000000001000000
Corrigedor,   	nil, 1,  0.,0,  1a,12d, 4h,3f,  1,0,  1, nil, 000000001000000
Sea Mine,	   	nil, 2,  0.,0,  0a,16d, 9h,5f,  1,0,  1, nil, 000000001000000
T-26 Tank,	   	nil, 0,  6.,0,  7a,3d,  2h,2f,  1,0,  0, nil, 000000000000000
152mm Howitzer,   nil, 0,  2.,0, 14a,2d,  2h,3f,  4,0,  0, nil, 000000001000000
Motorized Infantry,nil,0,  5.,0,  7a,7d,  2h,1f,  3,0,  1, no,  000000000000000
Cavalry,    	nil, 0,  2.,0,  6a,5d,  2h,2f,  1,0,  0, nil, 000000001000000
Oil Shipment, 	nil, 0,  1.,0,  0a,1d,  2h,1f,  9,0,  7, no,  000000001000000
French Infantry, 	nil, 0,  1.,0,  7a,5d,  2h,2f,  1,0,  1, nil, 000000001000000
Siberian Regiment,nil, 0,  0.,0,  7a,5d,  2h,2f,  2,0,  1, nil, 000000001000000
Machine Gun,      nil, 0,  1.,0,  8a,2d,  2h,2f,  2,0,  0, nil, 000000001000000
F4U-1 Corsair,    nil, 1, 18.,1, 10a,7d,  2h,2f,  3,0,  3, nil, 000000000010001
Chinese Spy,   	nil, 0,  1.,0,  0a,5d,  4h,1f,  4,0,  5, no,  000000000000000
Armored Infantry, nil, 0,  5.,0,  6a,6d,  2h,1f,  1,0,  5, nil, 000000000000000
Airbase,    	nil, 1,  0.,0,  0a,5d,  2h,2f,  1,0,  3, no,  000000010010001
NKVD Trooper,     nil, 0,  2.,0,  7a,7d,  2h,2f,  5,0,  3, no,  000000001000010
BT-7 Light Tank,  nil, 0,  7.,0,  7a,3d,  2h,2f,  4,0,  0, no,  000000000000000
A5M Claude,   	Amp, 1, 10.,2,  5a,4d,  2h,2f,  1,0,  5, Alp, 000000000010001
Soviet General,  	nil, 0,  0.,0,  1a,8d,  4h,3f,  4,0,  5, no,  000000000000000
not used x,   	nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used y,   	nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Ki-30 Ann,   	nil, 1,  9.,4,  8a,1d,  2h,2f,  4,0,  5, nil, 000000000000001
;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,0,0,   no,  0, 0, 0,   yes, 5, 25, 0,  no,   no, ; Drt
Plains,     1,2,  0,0,0,   no,  0, 0, 0,   yes, 5, 25, 0,  no,   no, ; Pln
Grassland,  1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
The Void,   8,1,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  Yes, ; For
Hills,      2,4,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Mou
Swamp,      4,4,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Forest,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Oil,        1,2,  5,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Jungle,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Ocean,      1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  0,0,0,
Coal Mine,  1,2,  0,2,0,
Grassland,  1,2,  0,0,0,
Magma,      8,1,  0,0,0,
Bauxite,    2,4,  0,2,0,
Iron,       3,6,  0,3,0,
Reeds,      4,4,  0,0,0,
Paper Mill, 2,2,  0,1,0,
Refinery,   1,3, 50,0,0,
Rubber,     2,3,  0,1,0,
Fish,       1,2,  0,0,0,
Oasis,      1,2,  0,0,0,
Wheat,      1,2,  0,0,0,
Grassland,  1,2,  0,0,0,
Lava,       2,3,  0,0,0,
Tin,        2,4,  0,1,0,
Bauxite,    3,6,  0,2,0,
Reeds,      4,4,  0,0,0,
Saw Mill,   2,2,  0,1,0,
Refinery,   1,3, 50,0,0,
Rubber,     2,3,  0,1,0,
Sturgeon,   1,2,  0,0,0,

@TERRAIN1
Plains,     1,2,  0,0,0,   no,  0, 0, 0,   yes, 5, 25, 0,  no,   no, ; Drt
Plains,     1,2,  0,0,0,   no,  0, 0, 0,   yes, 5, 25, 0,  no,   no, ; Pln
Grassland,  1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
The Void,   8,1,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  Yes, ; For
Hills,      2,4,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Mou
Forest,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Forest,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Grassland,  1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Jungle,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Ocean,      1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Coal Mine,  1,2,  0,2,0,
Coal Mine,  1,2,  0,2,0,
Grassland,  1,2,  0,0,0,
Fuel Dump,  8,1, 75,35,0,
Bauxite,    2,4,  0,2,0,
Iron,       3,6,  0,3,0,
Paper Mill, 2,2,  0,1,0,
Paper Mill, 2,3,  0,1,0,
Grassland,  1,2,  0,0,0,
Rubber,     2,3,  0,1,0,
Fish,       1,2,  0,0,0,
Wheat,      1,2,  0,0,0,
Wheat,      1,2,  0,0,0,
Grassland,  1,2,  0,0,0,
Fuel Dump,  8,1,  0,35,0,
Copper,     2,4,  0,1,0,
Bauxite,    3,6,  0,2,0,
Saw Mill,   2,2,  0,1,0,
Saw Mill,   2,3,  0,1,0,
Grassland,  1,2,  0,0,0,
Rubber,     2,3,  0,1,0,
Sturgeon,   1,2,  0,0,0,

@TERRAIN2
Plains,     1,2,  0,0,0,   no,  0, 0, 0,   yes, 5, 25, 0,  no,   no, ; Drt
Plains,     1,2,  0,0,0,   no,  0, 0, 0,   yes, 5, 25, 0,  no,   no, ; Pln
Grassland,  1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
The Void,   8,1,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  Yes, ; For
Hills,      2,4,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Mou
Forest,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Forest,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Grassland,  1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Conifers,   2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Ocean,      1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Coal Mine,  1,2,  0,2,0,
Coal Mine,  1,2,  0,2,0,
Grassland,  1,2,  0,0,0,
Kz-Camp,    8,1,  0,0,0,
Bauxite,    2,4,  0,2,0,
Iron,       3,6,  0,3,0,
Paper Mill, 2,2,  0,1,0,
Paper Mill, 2,3,  0,1,0,
Grassland,  1,2,  0,0,0,
Wasteland,  1,3,  0,1,0,
Fish,       1,2,  0,0,0,
Wheat,      1,2,  0,0,0,
Wheat,      1,2,  0,0,0,
Grassland,  1,2,  0,0,0,
Kz-Camp,    8,1,  0,0,0,
Copper,     2,4,  0,1,0,
Bauxite,    3,6,  0,2,0,
Saw Mill,   2,2,  0,1,0,
Saw Mill,   2,3,  0,1,0,
Grassland,  1,2,  0,0,0,
Wasteland,  2,2,  0,1,0,
Sturgeon,   1,2,  0,0,0,

@TERRAIN3
Plains,     1,2,  0,0,0,   no,  0, 0, 0,   yes, 5, 25, 0,  no,   no, ; Drt
Plains,     1,2,  0,0,0,   no,  0, 0, 0,   yes, 5, 25, 0,  no,   no, ; Pln
Grassland,  1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
The Void,   8,1,  25,0,0,  no,  0, 0, 0,   no,  0, 0,  0,  no,  Yes, ; For
Hills,      2,4,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Mou
Forest,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Forest,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Grassland,  1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Conifers,   2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Ocean,      1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Coal Mine,  1,2,  0,2,0,
Coal Mine,  1,2,  0,2,0,
Grassland,  1,2,  0,0,0,
Really Hot, 8,1,  0,0,0,
Bauxite,    2,4,  0,2,0,
Iron,       3,6,  0,3,0,
Paper Mill, 2,2,  0,1,0,
Paper Mill, 2,3,  0,1,0,
Grassland,  1,2,  0,0,0,
Paper Mill, 1,3,  0,1,0,
Fish,       1,2,  0,0,0,
Wheat,      1,2,  0,0,0,
Wheat,      1,2,  0,0,0,
Grassland,  1,2,  0,0,0,
Hot,        8,1,  0,0,0,
Copper,     2,4,  0,1,0,
Bauxite,    3,6,  0,2,0,
Saw Mill,   2,2,  0,1,0,
Saw Mill,   2,3,  0,1,0,
Grassland,  1,2,  0,0,0,
Saw Mill,   2,2,  0,1,0,
Sturgeon,   1,2,  0,0,0,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.			;0
Despotism,      Emperor,     Empress		;1
Admiralty,      Admiral,     Admiral		;2
High Command,   General,     General		;3
Democracy,      President,   President    	;4
Communism,      Premier,     Premier		;5
Democracy,      President,   President		;6

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Stalin,       Stalin,              0, 1, 0, Soviets,     Soviet,      1,  1, -1,     5, Premier, Premier
Zhukov,       Zhukov,              0, 2, 0, Red Army,    Red Army,    1,  1, -1,	 5, General, General
Tojo,         Tojo,                0, 3, 1, IJA,         IJA,         1,  1, -1,     3, General, General
Yammamoto,    Yammamoto,           0, 4, 1, IJN,         IJN,         1,  1, -1,     2, Admiral, Admiral
Roosevelt,    Roosevelt,           0, 5, 2, Allies,      Allied,      1,  1, -1,     4, President, President
Chiang Kai-Shek,Chiang Kai-Shek,   0, 6, 3, Chinese,     Chinese,     1,  1, -1,     6, General, General
Pibun,        Pibun,               0, 7, 3, Indochinese, Indochinese, 1,  1, -1,     
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,
Oil,


@ORDERS
Fortify,            F
Fortified,          F
Sentry,             S
Fortify,            F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Dumb as a Post
Pathetic
Lineman
The Challenged
Moronic
Expert

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
1		; AFl
3		; Alp
3		; Amp
3		; Ast
3		; Ato
3		; Aut
3		; Ban
3		; Bri
3		; Bro
3		; Cer
3		; Che
3		; Chi
3		; CoL
3		; CA
3		; Cmb
3		; Cmn
3		; Cmp
3		; Csc
3		; Cst
2		; Cor
1		; Cur
3		; Dem
3		; Eco
3		; E1
3		; E2
3		; Eng
3		; Env
3		; Esp
3		; Exp
3		; Feu
3		; Fli
3		; Fun
3		; FP
3		; Gen
3		; Gue
3		; Gun
3		; Hor
3		; Ind
3		; Inv
3		; Iron
3		; Lab
3		; Las
3		; Ldr
3		; Lit
3		; Too
3		; Mag
3		; Map
3		; Mas
1		; MP
1		; Mat
1		; Med
1		; Met
1		; Min
3		; Mob
3		; Mon
3		; MT
3		; Mys
3		; Nav
1		; NF
3		; NP
3		; Phi
1		; Phy
1		; Pla
1		; Plu  (Cst & Pot)
1		; PT
1		; Pot
3		; Rad
3		; RR
1		; Rec
4		; Ref
3		; Rfg
3		; Rep
4		; Rob
4		; Roc
4		; San
3		; Sea
4		; SFl
4		; Sth
4		; SE
4		; Stl
4		; Sup
4		; Tac
3		; The
4		; ToG
3		; Tra
3		; Uni
4		; War
4		; Whe
4		; Wri
0		; ...
4		; U1
4		; U2
4		; U3
4		; X1
4		; X2
4		; X3
4		; X4
4		; X5
1		; X6
1		; X7

;0 = Everybody
;1 = Japanese Only
;2 = Allied Only
;3 = Events Only
;4 = Navy only
;5 = Early Game Bombers
@LEADERS2
02022000		;U.S.S.R.
02022000		;Red Army
00222000		;Japanese Army
00220000		;IJN
02022000		;Allies
02022000		;Chinese
02022000		;Indochina
00000000		;U.S.S.R.
00000000		;Red Army
00000000		;Japanese Army
00000000		;IJN
00000000		;Allies
00000000		;Chinese
00000000		;Indochina
00000000		;U.S.S.R.
00000000		;Red Army
00000000		;Japanese Army
00000000		;IJN
00000000		;Allies
00000000		;Chinese
00000000		;Indochina

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:			0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:		1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:				1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;  	00000100	0-range-air-unit damage override:		1 - override damage
;  	00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;     00100000    engineer ability: 				1 - engineers
;   	01000000    barbarian unit will not expire:         	1 - no expire
;	10000000    override .SPR file for this unit:	  	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Settlers
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Artillery
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Nipponese
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Marines
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Ki-61 Hien
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Ki-27 Nate
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;K-45 Toryu
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Ki-21 Sally
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Flamethrower
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Minesweeper
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;A2N1
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000100  ;N1K1 Shiden
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000100  ;G3M3 Nell
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Transport
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Fleet Carrier
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Light Carrier
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Dreadnought
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Battleship
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Heavy Cruiser
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Light Cruiser
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Destroyer
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Cruiser CA
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Cruiser CL
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Destroyer DD
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Liberty Ship
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Carrier
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Battleship CB
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Battleship BB
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Dreadnought DBB
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Bauxite Shipment
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Submarine
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Mini-sub
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;G.I.
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Roughneck
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;D1 Susie
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;B5 Kate
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;D4 Suisei
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Hurricane
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;P40 Warhawk
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;P38 Lightning
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;P51 Mustang
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;B10
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;B25 Mitchell
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;F2A Buffalo
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;F4F Wildcat
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;F6F Hellcat
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;TBD
01000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Chinese Irregulars
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;I-16
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Oil Shipment
01000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Chinese Regulars
00000001, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 11000000  ;Guerillas
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;UK Infantry
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Red Army
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Chindits
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;UK Naval Infantry
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Anti-Aircraft
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Battery
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Bunker
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Corrigedor
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Sea Mine
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;T-26
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Rubble
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10100000  ;Map Revealer
01000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Cavalry
00011000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Gasoline
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;French Infantry
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Siberian regiment
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Machine Gun
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;F4U Corsair
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000001  ;Chinese Spy
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Armored Infantry
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000100  ;Airbase
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;Impassable
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;not used t
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;not used u
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;not used v
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;not used w
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;not used x
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;not used y
00000000, 00000000, 0, 0000000000000000,1111111111111111,0000000000000000, 10000000  ;Ki-30 Ann
		

@MAP_TRANSPORT_RELATIONSHIPS
0,1 ; India to China
0,1 ; Null 1
0,1 ; Null 2
1,2 ; China to Japan
1,2 ; Null 4
1,2 ; Null 5
2,3 ; Hokaido to Pacifc
2,3 ; Null 7
2,3 ; Null 8
3,4 ; Pacific to United States
3,4 ; Null 10
3,4 ; Null 11
0,0 ; Null 12
0,0 ; Null 13
0,0 ; Null 14
0,0 ; Null 15

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  		; Settlers
Biggun.wav 		; Artillery
Inf2.wav    	; Nipponese
Inf4.wav  		; Phalanx
Archers.wav  	; Archers
<none>  		; Legion
Warrior.wav  	; Pikemen
<none>  		; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  		; Paratroopers
<none>  		; Mech. Inf.
<none>  		; Horsemen
Chariot.wav  	; Chariot
Oldcannons.wav  	; Elephant
<none>  		; Crusaders
<none>  		; Knights
<none>  		; Dragoons
<none>  		; Cavalry
Oldcannons.wav  ; Armor
<none>  		; Catapult
Oldcannons.wav  ; Cannon
<none>  		; Artillery
<none>  		; Howitzer
<none>  		; Fighter
<none>  		; Bomber
<none>  		; Helicopter
<none>  		; Stlth Ftr.
<none>  		; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  		; Caravel
<none>  		; Galleon
<none>  		; Frigate
<none>  		; Bauxiteclad
<none>  		; Destroyer
<none>  		; Cruiser
<none>  		; AEGIS Cruiser
<none>  		; Battleship
<none>  		; Submarine
<none>  		; Carrier
Transport.wav  	; Transport
<none>  		; Cruise Msl.
<none>  		; Nuclear Msl.
<none>  		; Diplomat
Inf2.wav          ; Spy
<none>  		; Caravan
<none>  		; Freight
Inf2.wav          ; Explorer
Infantry.wav	; Extra Land
Inf2.wav	  	; Extra Ship
Inf2.wav  		; Extra Air
Infantry.wav	; New Unit a
Inf2.wav  		; New Unit b
<none>  		; New Unit c
<none>  		; New Unit d
<none>  		; New Unit e
<none>  		; New Unit f
<none>  		; New Unit g
<none>  		; New Unit h
<none>  		; New Unit i
<none>  		; New Unit j
Cavalry.wav		; New Unit k
<none>  		; New Unit l
<none>  		; New Unit m
<none>  		; New Unit n
Inf2.wav  		; New Unit o
<none>  		; New Unit p
<none>  		; New Unit q
Mech.wav  		; New Unit r
<none> 		; New Unit s
<none>  		; New Unit t
<none>		; New Unit u
<none>  		; New Unit v
<none>  		; New Unit w
<none>		; New Unit x
<none>  		; New Unit y
<none>  		; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

